The War of Art
Over the last two years, Curtin’s Multimedia department has begun exploring the fast-growing industry of computer game design and production, and I have been lucky enough to be at the core of the group trailblazing this endeavour.
The War of Art as you see it here has been brought to life by a number of people. I have included it in my portfolio as models for the architecture, and the winged monstrosity trying to kill (as well as his animations), were produced by myself.
In addition, I was also responsible for the art direction of this level of the game and for bringing the assets together and finalising the gameplay with the assistance of a programmer.